Yeah that didnt work. So i added 100 units of Mass to the floor, and the blob is 0.1. I still move it like its paper.
How do i make it so that when im on the floor it doesnt move unless hit by something of a greater mass value?!
Yeah that didnt work. So i added 100 units of Mass to the floor, and the blob is 0.1. I still move it like its paper.
How do i make it so that when im on the floor it doesnt move unless hit by something of a greater mass value?!
You could add a script, if you lock the position and rotation of the floor tiles then add a OnCollisionEnter script you could test the mass of the collision object and if over a mass threshold unlock the rigidbody.
Ah, so thats how? I thought maybe theres more options engine wise to handle these things.
Well you could put the tiles on physics hinges/springs and set their properties for example the hinge joint could be set up to work like a spike under the tile.
Maybe the problem is that you expect free floating physics objects to behave as though they are not in a vacuum???
Haha, yes. I may need to study this more…