I’ve published a few iphone games with unity, but none using physics. I want to make a physics game. When I add a rigid body to a mesh I have adjustable variables for Mass, Drag, Angular Drag, etc. My question is are those the only things I have to work with for physics? When I use a 3d package like Maya we have about 10x more options that these. Can someone point me in the right direction on how to get started with physics in unity? (i’m guessing that functionality is just hidden somewhere I haven’t looked yet)
Thanks