Unity pixel art color change ( bug? )

Hi,

I am currentyl working on a 2D platformer/sidescroller. If I import the art for the environment it becomes kinda blurry. I already tried to set it to point(nofilter) but it doesn’t work as I want it to.

As seen on figure 1; a hard line between the green color and the brown color.

But the original is way better designed:

Why does this happen? The tiles are made 16x16. changing the max size doesn’t help.
I added the unity inspector for my settings:

Can someone please help me with this problem? it occurs to a few sprites i use / make myself.

7321396--888598--111.png
7321396--888601--Grass.png

Hey,

Change “Compression” to “None.”

Thanks! solution was to change the sprites to 32RGB colours instead of automatic