Hi,
I am currentyl working on a 2D platformer/sidescroller. If I import the art for the environment it becomes kinda blurry. I already tried to set it to point(nofilter) but it doesn’t work as I want it to.
As seen on figure 1; a hard line between the green color and the brown color.
But the original is way better designed:
Why does this happen? The tiles are made 16x16. changing the max size doesn’t help.
I added the unity inspector for my settings:
Can someone please help me with this problem? it occurs to a few sprites i use / make myself.