Unity Pixel Shader Tutorials in URP & HDRP

Created a 3-part tutorial series on how to achieve a “3D Pixelart” effect in Unity. I’m using the exact effect in my upcoming commercial game, Pixelsmith.

Basic:

Intermediate:

Advanced:

I hope you enjoy watching them as much as I enjoyed making them!

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Great stuff! I’m having some difficulty implementing the advanced version in HDRP. I’ve been trying to implement it as a custom pass volume on the pixel layer. Any ideas?