Is there a way to make Unity IDE features not look pixelated on a retina macbook?
The standard trick to expand package contents on .app and change the plist for High Resolution Capable to True … which works for other apps like Eclipse, does not work for Unity.
same here, macbook pro. retina. unity looks blocky. max resolution when in retina mode is about 1400. However if you set mac to mode “scaled, looks like 1920 x 1200” then unity can get a 1920 size ‘game’ screen. This is totally non-intuitive, and I don’t know why it would be scaled (SLOW) its sort of a solution, but not really a good one