I was wondering if unity has a platform independent way of doing file I/O? I am working on a project that requires me to read the hexadecimal from a custom map file format.
Thanks!
I was wondering if unity has a platform independent way of doing file I/O? I am working on a project that requires me to read the hexadecimal from a custom map file format.
Thanks!
I don’t think there is. Webplayer won’t do file i/o for security reasons, and I don’t think that ios does either.