When I press play the Unity Editor hangs for about 45 seconds or a minute. I can’t do anything within it. But it eventually starts and runs fine. I’ve heard this could be because Unity is still 32 bit, is there anything I could do to make this less painful during testing? Any other suggestions?
My scene isn’t very complicated and I have plenty of ram. I am using a navmesh from A*… and I’ve noticed that the more detailed it gets, the longer the hang time. So I guess I’m just wondering if there is any way to speed the editor up.
Thanks,
ASAAR