Unity Play Mode with Oculus Quest 2 Input Issues

Hello, I am having issues with the Oculus Quest 2 Live Link… I think…

Basically, sometimes when I link and play everything works great.
Other times that I link and play the frame rate will be very low and the audio extremely choppy.

This is my question:
Is it possible that XR input actions could possibly not be called properly because of this frame rate drop?

When there is no “Lag” and I select an object; everything in the OnSelect runs appropriately.

When there is “Lag” and I select an object; sometimes all or just some of the commands in OnSelect run appropriately.

I wanted to know is this is a known issue because I have looked for something that addresses it and I cant find anything.

Ive looked at my code and I cant find anything that could be causing it and I am getting no console errors.

Also the fact that it only sometimes happens.

I just ultimately want to know if im crazy or if I just need to build it everytime to accurately test my APK.

Thanks :smile:

  1. If you play with link you run it on your PC, not quest. So performance and functionality is always different.
  2. Is the lag also in released games? If so, it’s not a unity issue
  3. Update your oculus, openxr, xr management, and other packages, as wel as unity if possible
  4. Make sure the HMD is on and not sleeping, that can give stutters