Unity Play - Team Access

Hi there, we’re using Unity Play to publish our WebGL game but even if we are in the same Organization, how can every team member publish and update the game on the platform.
It seems that only the person that created the game can do it, other people from the organization don’t have access to that.

Am I missing something ? It’s a bit of a shame if only one person can handle that.
Also could Unity Play be hooked with Cloud Build?

Thanks a lot for your help!

Not even when they use the same project? If I recall correctly, the ID generated to uniquely identify the Unity Play upload is part of the project once published.

Thank you for the super fast answer!
That’s something to try, this pretty cool if it works but also kind of concerning because if it only relies on an IDs and no proper authentication, anyone with the ID could upload on your project.

Hmmm you’re right, it probably does use a combination of project and account. In that case you could create an account shared among team members just for publishing on Unity Play.

Yeah that’s one of the solutions but this is a tedious workaround for our team.
Maybe someone from the Unity team could share more about how this system work?
Maybe Cloud Build could help on that too.

Also are there other platforms that might be more mature?

Hi Blackfire Studio, we use the local project ID of your Unity project and store that alongside the uploaded build on play.unity.com, which is authenticated using the credentials currently logged in on your Unity Editor. Unfortunately, this means that your web-targeted games published to Play only exist within the context of your individual account and not the organization. I’ll raise this feature request with the team (for shared organization-level publishing access) though :slight_smile: