Unity Player 3.2 Stalling

We have a fairly large project which used to run well on Unity 2.6. (Our current tests are only on Mac computers).

After conversion into 3.2 the project runs well on the Editor and even runs well when compiling with the “Development Build” option selected. But a normal build stalls on the Mac. In some simple scenes it works fine, but the important game scenes are the ones where the player stalls, and the stall is never on the same place so it is difficult to identify the problem.

Please help!

It might be a problem with the Mac Builds. I have a similar issue with my project where the player runs fine on the web and as a windows exe, but the Mac Player appears to freeze.

After countless hours of uncommon debugging we found the problem:

If the intro video quality is over 0.5, the game stalls on a different scene, not the intro one.

Changing the video to a shorter but more detailed one the quality limit changed to 0.4.

This might be some sort of memory problem when combined with Ogg videos.

I hope Unity can check on this one.

I would not use the quality at all and convert the movie with an external tool. gets you much better quality and smaller sizes actually.

I use miro (free, crossplatform, UI wrap around ffmpeg), but you can use ffmpeg2theora to do it directly or one of the other ogg theora convert paths.

Thank you Dreamora. When you suggest not to use the quality, does it mean leaving it at 1.0 ?

Nonetheless, this is a Unity bug, correct?

We don’t seem to have anything in the bug database for this but it would be worth filing a report for it (menu: Help > Report A Bug).

Submitted andeeee (Case 393588)