I’m looking for some enlightenment.
I’ve been working full-time with Unity for several months now and had yet to run into problems with the Player crashing…until today. My game has increased in size and things are lookin’ good, but the Player keeps crashing due to movement scripts, which are constantly checking for if statements of about 20 - 30 “enemies”. The BehaviourUpdate sticks around 70 - 85%. Is this a normal amount?
Now it may just be that my 2015 MBP has trouble running Unity + Player with MonoDevelop at the same time, but I have the feeling it may be something else.
I welcome any recommendations.