Unity Player doesn't consistently update in real-time.

I have a procedurally controlled camera (C# + DLL). When I push play in the editor, the camera moves as I expect, but when I change focus from Unity to another program, the camera ceases animating (the play window pauses). This behaviour is very undesirable for my application (non-gaming). Is there a way to disable it?

Thanks.

Yep, look for “runs in background” in the player settings.