[ Bug: 4GB limit to Textures in standalone build ]( Bug: 4GB limit to Textures in standalone build page-5)
its not a semi serious issue when you are facing it and you have a deadline, imagine 5000 poepples having to bundle or ressource folder, wasnt easyer to a unity team did that before and arround 5000x 30h to convert to bundle for big scenes thats some waste of times , and even anounced on copenhagen so its ok, i really hope see it