I have an issue with some lighting in my Unity scene.
I have a directional light, which shines into an apartment. I also have a point light, and it seems like the point light only starts shining when the player looks in a certain direction towards the point light.
I have included a video of the issue:
Can anyone explain why this happens, and what I can do about it?
Might be unity is flipping your point light between a per-vertex and per-pixel model when you move your camera. (Per-vertex lights are faster to compute, so it’s an optimization thing).