Unity Point light Issue

Hello people.

I have an issue with some lighting in my Unity scene.

I have a directional light, which shines into an apartment. I also have a point light, and it seems like the point light only starts shining when the player looks in a certain direction towards the point light.

I have included a video of the issue:

Can anyone explain why this happens, and what I can do about it?

Thanks!

Might be unity is flipping your point light between a per-vertex and per-pixel model when you move your camera. (Per-vertex lights are faster to compute, so it’s an optimization thing).

You can fix this by:

  1. Setting your light’s render mode to “Important”
  2. Baking the point light
  3. Using light probes

Thanks, I will take a lok at your suggestions. :slight_smile:

Also, check “Pixel Light Count” in the Quality Settings.

Try setting them higher (like 10) and see if that worked.

If you’re doing 10 forward lights, you’re probably best off with deferred at that point.