I have a simple example of a motion matching (MxM for Unity) character controller that uses Unity’s input system and gamepad support. In editor the scene and inputs work as expected. When I build to headset the app stops at an initialization step where my game controller should kick in. The app doesn’t crash but my character is frozen in A-Pose and doesn’t respond to input.
I’m wondering if this error I’m seeing in the logs is what’s causing it? And if so how do I fix it?
error 15:56:11.724200-0700 PolySpatialProjectTemplate NSBundle file:///System/Library/Frameworks/GameController.framework/ principal class is nil because all fallbacks have failed
I’m using Xcode 16 beta 6 Unity 6000.0.17f1 VisionOS 2.0 beta 9
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same error. App crashes after launch. unity6000.0.29f1+xcode16.2.
NSBundle principal class is nil because all fallbacks have failed
Hi, did you ever figure this out? I’m getting the same error and not sure why.
I don’t know what caused it. But I don’t have this error now. I can describe the general operation, but I’m not sure if it’s useful.
- Make sure it runs fine in the editor
- Make sure the imported resources do not occupy too much memory (for example, using too many high-resolution textures)
- Select clean build when building
- xcode>Product>clean build folder
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Thanks for the advice! Everything runs fine in the editor and I don’t believe I’m taking up too much memory with high-resolution textures. Haven’t tried just selecting a clean build in xCode every time, though, I’ll give that a go.