Unity Post Processing shaders not suppported on XBox One X (UWP)

Hello,

I have a problem with post processing shaders on UWP build for XBox One X.
I’m getting several error messages in UnityPlayer.log after launching the game on console.

ERROR: Shader Hidden/PostProcessing/Debug/Waveform shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/PostProcessing/Debug/LightMeter shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/PostProcessing/MultiScaleVO shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/PostProcessing/Debug/Vectorscope shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/PostProcessing/Debug/Histogram shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/PostProcessing/ScreenSpaceReflections shader is not supported on this GPU (none of subshaders/fallbacks are suitable)

I’m using v2.2.2 of Post Processing package. My Unity version is 2019.4.12f1.
I also tried newer versions of this package and I still get error messages mentioned above.

Is there any solution for that?

Thanks for help.

You’ll probably need to switch to DirectX 12 as DirectX 11 on Xbox via UWP is limited to feature level 10.1, which doesn’t support compute.