Hi, I just starting my intern at a startup, and part of the challenge given to us was to reskin an app.
I bought a game called down and I would like to add in my own model. I have created my own model on Blender and posted it can be opened in Unity, but when I build & run the game, my new model, isn’t in the game. Is it because of the model or something to do with the source code?
Help would be awesome!!!
Hi I’m Kevin the author of the post.
I got past that problem and started building other models.
The current problem I’m having now is that when I built my model on blender, I combined multiples meshes together. On Blender, the model looks completely fine with the colours, however when I export the model (.fbx) onto Unity, my model appears to be transparent around the head area and most of the colours are missing.