nicholas is presenting unity for the unofficial apple weblog, with video attached.
and he’s showing avert fate!
p.s.: do i see a unity 2.0 interface there?
nicholas is presenting unity for the unofficial apple weblog, with video attached.
and he’s showing avert fate!
p.s.: do i see a unity 2.0 interface there?
As far as I can gather, that’s just what the Unity interface looks like on Macbooks. Cool interview.
And just off camera are Charles Goran and myself. It was a great interview showing off Unity a bit for the guys at TUAW. And of course Avert Fate was used!
Great interview! Quite funny when Nicholas forgot the price for the Pro version
Good stuff none the less.
yeah, that asking look to the right made it quite obvious that tom was also there, always ready with the numbers.
Nicholas is looking quite old and serious on this one. All these brown colours remind me of those 5 star hotels where you primary meet doctors, old people and women who should dress more according to their real age.
Do you also use this feature of OSX where you can zoom in and out the desktop by pressing something like a mousebutton and the scrollwheel? :O)
Doesn’t Nicholas look a phsycitrist, and the interviewer look like the patient in this picture? lol
At least the guy on the right has some wild shining in his eyes. Maybe he’s asking for features like shadows which cast shadows on other shadows but in a way that they don’t look like shadows anymore. Do you know what i mean? This on the other side makes Nicholas a little bit nervous as he still isn’t sure if this was the right room number as there also was a psychatrists congress in the hotel. Well, life makes the best stories…
i like nich’s new hairstyle.
and we really need a god mode or something.
No way Raimund, it was much more fun to watch him stumble about while playing the game!
:shock:
What, how, when?
And what about that grapics card selection thing…
Out with it !!
Patience Mike, all in due time. Some things said in that interview weren’t meant for public consumption just yet… DOH!
Fake HDR shaders have been around since Unity 1.5.
Fake in what sense?
As part of the integrated shaders? Or the contrast stretch thing?
there was also the drop down video card test as well.
cool interview ; )
i like scott’s close… go try out unity, you’ll be a better person for it.
damn straight!
agreed… cool interview.
It’s a development of the contrast stretch thing that also glows
Yeah that was a cool interview, and who knows, maybe it will bring more Unity users.
Except as I recall I didn’t exactly develop avert fate on my emac
Yoggy, I keep meaning to ask, but are you home schooled?
Yes. That is how I have so much time to work on this stuff. And I am surely learning things so