Unity pro and Unity free questions

Hello,

I’m just wondering, if you make over $100,000 USD you have to purchase unity pro? Does unity give you a time limit to purchase unity pro after you’ve made over $100,000 USD? Also how long do you have to be subscribed to Unity pro after you’ve released your game(like do you always have to be subscribed?, like if you release your game on steam, that means you always have to be subscribed to unity pro, because then you might start losing money when your game doesn’t sell as much copies? Does unity pro have a limit on how many people can be on multiplayer with a game made with it? There was something about new unity products and prices.

Does unity personal edition have a limit on how many people can be on a multiplayer game made with it?

Help is greatly appreciated!

100k income total per year means you can’t use Unity any more without purchasing a pro license, it’s pretty simple: >100k? no Unity without pro. This isn’t required if you’re not currently using Unity and your product came out before then. But if you need to change code, or use Unity in any way ie update the game, and you are over 100k then you need to pay up.

If you have 100k it’s not an issue is it?

This may change in future with the plus license, so keep an eye out on the product page for when that changes.

Personal is valid for everything, except you’ll need change the license to pro if your yearly income amounted to over 100k.

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But when can you stop using Unity pro? Just say your game makes over 100k in one year, then the next year it makes 40k, that means in the second year you can go back to using unity personal edition?

You stop paying for it when the contract runs out, referring to unity pro not the new unity plus thing. So that doesn’t matter.

If you have to open the editor once you pass the threshold you need a pro license. And its almost certain you will need to do so in order to maintain your game.

The actual time frame of the limit is the previous financial year. So if you suddenly made 100K today, you wouldn’t need to purchase pro until the start of the next financial year. The financial year varies globally. In NZ its April to March.

In your scenario you made 0K in year zero, 100K in year one and 40K in year two. You would not be required to own a pro in year zero or year one. But you would need a pro license throughout year two. In year three you could drop back to personal.

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Wasn’t there some exclusion to working on projects with pro and free licenses, with the exception of being allowed to start with free and then make the jump to pro once? I might be misremembering, just thought I should ask, just in case.

The EULA forbids mixing pro and personal. But from memory switching completely is fine. I could be wrong here, worth reading the EULA for actual details.

It’s also worth noting that you are only bound by what the EULA says. Unity staff comments, while helpful, tend not to be legally binding.

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Thanks! So you purchase unity pro in the next financial year if you made over 100k in the previous financial year. But if you keep making over 100k for a few years you’ll have to keep unity pro until you make less then 100k?

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Oh well, if I ever crack the 100k limit… till then they’ll probably have changed their EULA and licensing model several times over, so I won’t bother with going into details now. Thanks for the advice and the heads up on staff comments not being legally binding!

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It also say’s something about a limit about how much players you can have with multiplayer for the new unity things coming out, unity personal can only have 20 concurrent users…unity plus only 50 and unity pro 200. Then how do you make MMO’s?

20 concurrent is what you get to develop with AFAIK, haven’t checked that. But there’s loads of options like photon etc…

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UNet isn’t really built for MMOs. For an MMO you need a dedicated server of your own.

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Ok, so photon is built for MMO’s and Forge Networking?

You should ask questions there, build up knowledge. MMO isn’t easy.

You wouldn’t use their multiplayer service if you wanted to make an MMO. Unity’s Multiplayer service simply provides you with matchmaking and relay services. You can’t run code on their servers with it which makes it worthless for an MMO.

I think this will work well for multiplayer:

https://www.assetstore.unity3d.com/en/#!/content/14984

What are your thoughts?

I’ve always thought that if you’ve made over 100k, you’d want to get the Pro license to further increase the quality of your current and upcoming titles.

My thoughts are that you need to improve your knowledge of Unity and networking in general before you start looking for assets on the store. You’re repeatedly inquiring about MMO development but the assets you’re finding won’t assist with that in the slightest.

By the way check out the last date an asset was updated. If it hasn’t received updates within a few months but is a code-based asset then that is one you generally want to avoid. The developers of it may have abandoned it.

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Yeah, I know. I’ve been in contact with this developer for the asset. He is still developing it as far as I know. I’ve asked questions about this asset and it is suitable for what I am aiming for.

I do not think there were RADICAL api changes since version 5.0. Version 5.0 was released last year. So, generally he’s very likely to be safe. Now, if it were written for unity 4, for example, that would’ve been a different story.