I am somewhat unclear about the current state. If you do some searching, you find many theories, and most of them are quite old.
My questions are:
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Are sprites used in Unity UI automatically packed into an atlas?
Sprite Packer in the Editor Settings is set to “Always enabled”.
I don’t see anything in “Project\Library\AtlasCache”, as the docs state. -
Will it affect anything, if I use Sprite Packer for UI or is this for “normal” 2D elements?
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My observation is, that you can only generate an Atlas with Sprite Packer IF you assign a tag to the sprite.
No tag = no packing. Which is sort of stated on the docs. Can somebody confirm this?
Is this also true for UI?
Thanks!
PS: Link to the official docs: