I have Unity 3.3 Pro and iPhone Advanced. I can deploy and execute code on my iPhone from Unity. I can profile my code in the editor using the Unity profiler. I cannot use the profiler to profile code on my iPhone. I've checked autoconnect profiler in the build settings and am building a development build. I have both my iPhone and my Macbook on the same wireless network. When I select the active profiler drop down menu in the profiler all I see is editor. What am I missing?
I have a hunch that it may be related to my wireless network. I've installed the Unity 3 player on my iPhone and I am able to play the game via the remote BUT I had to specify the ip address of my Macbook manually in the player app in order for the two to connect. Is it possible for me to do something similar for the profiler?
Thanks!
NOTE - for a workaround: http://answers.unity3d.com/questions/340373/wth-profiler-not-working-with-ios.html also: http://docs.unity3d.com/Documentation/Manual/Profiler.html notice the iOS section, perhaps relates to the ports mentioned 54998 to 55511
– Fattie