Unity Pro Profiler on device - which stat to look at for "real memory?"

Howdy. I’m starting test my game on Android devices and want to know how much total memory the game is using on the device so it doesn’t use too much and crash. I’m using the Unity Pro Profiler, but I’m not sure which stat in the Memory section I should be focusing on. Some possible contenders could be “Used Total”, “Reserved Total”, “Total System Memory Usage.”

When I was developing on XCode I always could rely on the “Real Memory” stat in Instruments. What’s the equivalent of that in the Profiler?

Thanks!

Bump.