Unity pro profiler question

I started using the unity pro trial. When I run the profiler on my android game while the android is tethered to the computer I find how much resources are used during gameplay. This is very useful. One thing I noticed is that in the profiler there is a list of columns and one of them is named gameobject. Each row that is in this column reads N/A. It’s my belief that it should instead read the name of the game object in the scene. How can I resolve this issue? :face_with_spiral_eyes:

1404739--73044--$WTF.png[quote=“acriticalstrike, post:1, topic: 518944, username:acriticalstrike”]
I started using the unity pro trial. When I run the profiler on my android game while the android is tethered to the computer I find how much resources are used during gameplay. This is very useful. One thing I noticed is that in the profiler there is a list of columns and one of them is named gameobject. Each row that is in this column reads N/A. It’s my belief that it should instead read the name of the game object in the scene. How can I resolve this issue? :face_with_spiral_eyes:
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How can I resolve this issue? :face_with_spiral_eyes:

It’s showing the correct thing for that entry: Physics.Simulate calls are individual physics steps, that happen globally across your scene. That screenshot shows 9 physics steps happening within a single frame. The steps aren’t associated with any particular GameObject so ‘N/A’ is appropriate to display.

I’ve the same problem here, It’s nothing to do with the physics, does anyone else have idea why the gameobject appears as N/A ?
I run the profiler on Android TV

Because the function call that you have selected in the profiler is not operating on a specific game object?

Hi Graham,

The functions calls that i looking at are inside the Camera.Render, each subfunction shows the objects as N/A.

If i run the same project on the PC, those N/A becomes names of the true objects… so it’s somthing to do with the android profiler.

Any idea?

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:face_with_spiral_eyes:

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I’d like to know how to get the Object names too. Its harder to run optimize if I don’t know what each of these things are…

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Nov 2017…and this is STILL a bug!