Unity Pro - Shadows

I am having one heck of a time with real-time shadows and even creating light-maps in Unity.
(My great success is I can get a Unity created cube to create a lightmap on the terrain :open_mouth: … nut’n else… )

I’m sure the obvious question is: are you using Unity Pro? I wish my answer could be just as obvious… I paid for Unity Pro and downloaded and installed the registration code. Nothing looked any different. I assumed the Pro edition was installed as I don’t see the Unity screen when I publish builds. Is there any way to confirm all of the Unity Pro features are installed? …because I sure as heck can’t create shadows…

I’m afraid I can’t do anything else.

didn’t you get access to 2.6 pro ?

one more thing
the shadows of point lights in beta4 are SOFT yay :smile: :smile:
also the spot light shadow is way better too .

In Soviet Russia, game develops YOU!

Da… comrades grow weary of Tetris…

didn’t you get access to 2.6 pro ?

Yeah… I guess I’m hooked-up: The Unity \ Help \ About Unity screen says (real little - Unity Pro Iphone basic 2.6.1)

one more thing
the shadows of point lights in beta4 are SOFT yay
also the spot light shadow is way better too

Looking forward to it, thanks

Unity Pro isn’t something you install. There’s only one Unity app; if you have a valid Unity Pro license then Unity Pro features work, and if not, then they don’t. (Except in the case of certain bugs where Pro features could start working without Pro under certain circumstances, but I think those have been fixed. :wink: )

–Eric

OK… I am really surprised by this…

After getting all objects to cast and receive shadows on each other - (Quality Settings for the most part)…

The only way objects would cast shadows on the terrain was:

“Physics mesh colliders had to be added to the objects so they would cast shadows on the terrain”

Is this really how it is supposed to work?

sure you set the terrain to pixel light and had a usefull shadow range for usage on regular terrains (300 is pretty short if you have larger objects and a flat directional light casting long shadows)

[quote=“”]
set the terrain to pixel light and had a usefull shadow range
*[/quote]
*

Yes - terrain pixel light ranges all cranked up… :slight_smile:

(1) So I do get dynamic lighting on all objects (except the terrain)
(2) Adding colliders to objects allows me to render a lightmap to the terrain.

I am new to Unity. Is anyone getting dynamic shadows on terrain objects? Are there any example or tutorial files showing dynamic shadows on terrain?

1 and 2 are both right and technically that should also cast shadows onto the terrain together with the pixel light setting on the terrain.

Don’t forget that the shadow casting on the terrain is also bound to the terrain settings itself (think the detail range but might be basedistance. I’ve been working primarily with the unity iphone the past months when it comes to setup scenery etc)