Hey, I was wondering if there was a way to change the color of the Unity Pro Vignetting dynamically. I tried adding passes of color but the shader code itself seems really tied up there because it’s modifying the color on the fly to achieve transparent it seems. Any ideas?
you can always make your own full screen effect for the vignette. It would be very simple to do - especially with something like Strumpy Shader editor. I doubt it would be as optimal, or maybe it would be more optimal? all depends on the code generation for both.