Unity Pro - Web player - Render to Texture does not work

We are currently working on a Unity project made from 2 different scenes.
One scene is rendered to a RenderTarget which is later applied to an object in the second scene.
In the Windows version everything is rendering correctly, but when we build a WebPlayer version the RenderTarget doesn’t work.

It simply shows a “random” texture instead. The exact same behavior as in unity free when render-to-texture is not supported.

I have looked at the documentation but I couldn’t find any information about Render-To-Texture not being supported in the WebPlayer or if it is a bug?

If the project is built as a Native Client project, the RenderTarget is working as expected. Is this a known problem and/or is there any way to resolve this issue?

I have found the solution for the problem.

The first scene is loaded with LoadLevel and the second scene is loaded with LoadLevelAdditive into the first scene.

The camera which is rendering to the RenderTarget is contained in the “additive-scene”. The RenderTarget is used in the “Main-Scene” (LoadLevel)

To get this setup working in the WebPlayer version I had to move the camera which is rendering to the RenderTarget from the additive scene into the MainScene file. Then it works.