We are currently working on a Unity project made from 2 different scenes.
One scene is rendered to a RenderTarget which is later applied to an object in the second scene.
In the Windows version everything is rendering correctly, but when we build a WebPlayer version the RenderTarget doesn’t work.
It simply shows a “random” texture instead. The exact same behavior as in unity free when render-to-texture is not supported.
I have looked at the documentation but I couldn’t find any information about Render-To-Texture not being supported in the WebPlayer or if it is a bug?
If the project is built as a Native Client project, the RenderTarget is working as expected. Is this a known problem and/or is there any way to resolve this issue?