I’ve recognized (more then once now) that Unity shows strange (little) problems after running some time > 16h. Collision boxes cant be changed in size by mousedrag anymore, OnTriggerEnter/Exit functions just working sporadicly (sometime backwards, sometimes correctly). The triggerbox fills more than the whole room, so there is no gap or something else in the box structure that could interrupt the function. Plus, some Update functions with keyboard input in it are more and more dragged down. API Update have problems more often, etc.
Is there a known issue because of memory overflow or something? Its really annoying to work with a programm that throw a wrench in your work after some time…