Unity profiler duration

Hello,

I wrote some URP features with Unity 2022.

And now, im using Unity Profiling Tool to profile the rendering pass duration.

My Question is :

Profile Show One of the pass is 0.5ms. does it mean GPU cost 0.5ms to run the code?

Do you mean the CPU Usage Module or the GPU Usage Module? If the former, even if it’s shown in Timeline, all of those timings are CPU timings.