Unity Profiler slows Unity to a crawl (basically crashes) when using square root functions

I have a few square root functions I have to use (.magnitude) and this basically stops Unity in its tracks when the profiler is on.

Anyway to prevent this from happening?

I’ve treid setting profiler.enabled = false before the maths then re-enable it but to no avail…

sqrMagnitude should do the job with less performance impact according to that…