Hello,
I’m having massive memory problems with textures, so i decided to use the profiler for the first time.
I ran it in the editor, shocked to see it says im using 700MB in texture memory. I just have a 256x256 terrain and some trees on it, a prefab house, and the Unity advanced4water . Im like wow, if I have so little on the screen and thats already 700mb how do other people who write these huge games do it, they must be using a tera byte of RAM in the browser!
Just as a test i select “new” from the file menu to create a blank scene, then i ran that in the profiler, it says I have over 2100 textures consuming 22mb and over 3000 assets??? this is with a BLANK project containing just a camera and a light.
Attached is a screen shot of the profiler.
Maybe im not using the profiler correctly?
Anybody have an idea what im doing wrong?
Thanks
