Unity Profiler : Texture.AwakeFromLoad CPU spike?

I am developing a puzzle-adventure game where the main screen contains different objects that lead to mini puzzles on separate screens. However I have CPU spike when I load any scene, and this is what I have in the profilter:

Any idea how to reduce this?
Additionally, what does “Texture.AwakeFromLoad” mean? The Unity documentation on “Asynchronous Texture Upload” hasn’t been very helpful.
Thanks in advance for your help!

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