Hi there,
I was working on my project when I imported a new 3d asset, setup it’s import size and applied modifications. I then moved the mesh around and Unity 4 crashed (Note: It was a simple low polly mesh, re importing it after the crash didn’t cause any issue)
Once unity restarted the entire map seems to have vanished although in wire-frame we do see everything present (see picture1 : on left wire-frame, on right textured view).
I then found out that disabling the real time directional light fixes the bug. If I put a new or activate my old real time directional light I get the issue again.
Secondly I notice if I create a new point or spot light I see these grey geometries (see picture2).
If I activate the directional lights and build the project, everything looks and works fine.
My project is quite large, my guess is I reached a limitation from the editor somewhere?
I use Unity 4f7, am in linear color space, use 15 4K lightmaps and have 2 real time directional lights.
I have have an ATI HD6990 and run on windows 7 64. Was not using DirectX11 though switching to it doesn’t fix the issue.
Please help ![]()

