Hi,
Initially i used 30-days trial version of unity, Now i am working with free version of it. During trial version everything works in my iPad device through xcode project. But, now in unity-free, i just have a cube as a scene in unity, and while i try to run in my iPad with xcode 4.2 and iOS 6.1, In console it displays below content :
2014-02-07 16:05:04.293 ProductName[28455:907] → registered mono modules 0x10ace00
→ applicationDidFinishLaunching()
[Switching to process 9219 thread 0x2403]
→ applicationDidBecomeActive()
Mono path[0] = ‘/var/mobile/Applications/39966571-DFD2-4D09-9C86-1276D6AC1E9C/ProductName.app/Data/Managed’
Mono config path = ‘/var/mobile/Applications/39966571-DFD2-4D09-9C86-1276D6AC1E9C/ProductName.app/Data/Managed’
warning: Unable to read symbols for /Users/MiniMac-One/Library/Developer/Xcode/iOS DeviceSupport/6.1.3 (10B329)/Symbols/System/Library/Extensions/IMGSGX543GLDriver.bundle/IMGSGX543GLDriver (file not found).
warning: No copy of IMGSGX543GLDriver.bundle/IMGSGX543GLDriver found locally, reading from memory on remote device. This may slow down the debug session.
Renderer: PowerVR SGX 543
Vendor: Imagination Technologies
Version: OpenGL ES 2.0 IMGSGX543-73.16.1
GL_OES_depth_texture GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_vertex_array_object GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_separate_shader_objects GL_EXT_shader_framebuffer_fetch GL_EXT_shader_texture_lod GL_EXT_shadow_samplers GL_EXT_texture_filter_anisotropic GL_EXT_texture_rg GL_EXT_texture_storage GL_APPLE_copy_texture_levels GL_APPLE_framebuffer_multisample GL_APPLE_rgb_422 GL_APPLE_sync GL_APPLE_texture_format_BGRA8888 GL_APPLE_texture_max_level GL_IMG_read_format GL_IMG_texture_compression_pvrtc
Creating OpenGLES2.0 graphics device
Initialize engine version: 4.2.2f1 (54f0fc09defb)
Begin MonoManager ReloadAssembly
Platform assembly: /var/mobile/Applications/39966571-DFD2-4D09-9C86-1276D6AC1E9C/ProductName.app/Data/Managed/UnityEngine.dll (this message is harmless)
Loading /var/mobile/Applications/39966571-DFD2-4D09-9C86-1276D6AC1E9C/ProductName.app/Data/Managed/UnityEngine.dll into Unity Child Domain
Non platform assembly: /private/var/mobile/Applications/39966571-DFD2-4D09-9C86-1276D6AC1E9C/ProductName.app/Data/Managed/Mono.Security.dll (this message is harmless)
Non platform assembly: /private/var/mobile/Applications/39966571-DFD2-4D09-9C86-1276D6AC1E9C/ProductName.app/Data/Managed/System.dll (this message is harmless)
- Completed reload, in 0.122 seconds
You are using Unity iPhone Basic. You are not allowed to remove the Unity splash screen from your game
warning: Unable to read symbols for /Users/MiniMac-One/Library/Developer/Xcode/iOS DeviceSupport/6.1.3 (10B329)/Symbols/Developer/usr/lib/libXcodeDebuggerSupport.dylib (file not found).
warning: No copy of libXcodeDebuggerSupport.dylib found locally, reading from memory on remote device. This may slow down the debug session.
But i dint change my splash screen. Please help me to come up with a solution for it.
The same cube project, if i run in Xcode 4.6 and iOS 6.1, it should error in UIAccelerometer.h and CGContext.h.
Please help me.
Thanks in Advance.