Unity Project Error Android

Hello every time since i installed the android adv package in my project i get this error:

Win32Exception: ApplicationName='E:\Unity cscharp Mobilegame dev\NewDebrisAvoider\Temp\PlayServicesResolverGradle\gradlew.bat', CommandLine='--no-daemon -b "E:\Unity cscharp Mobilegame dev\NewDebrisAvoider\Temp\PlayServicesResolverGradle\PlayServicesResolver.scripts.download_artifacts.gradle" "-PANDROID_HOME=C:/Program Files/Unity/Hub/Editor/2022.3.16f1/Editor/Data/PlaybackEngines/AndroidPlayer\SDK" "-PTARGET_DIR=E:\Unity cscharp Mobilegame dev\NewDebrisAvoider\Assets\Plugins\Android" "-PMAVEN_REPOS=https://maven.google.com/" "-PPACKAGES_TO_COPY=com.unity3d.ads:unity-ads:[4.12.0,4.13[" "-PUSE_JETIFIER=0" "-PDATA_BINDING_VERSION=7.1.2"', CurrentDirectory='E:\Unity cscharp Mobilegame dev\NewDebrisAvoider\Temp\PlayServicesResolverGradle', Native error= Impossibile trovare il file specificato.

System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) (at <0176c56e11184037ab8bba48ad8e5607>:0)
System.Diagnostics.Process.Start () (at <0176c56e11184037ab8bba48ad8e5607>:0)
(wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
GooglePlayServices.CommandLine.RunViaShell (System.String toolPath, System.String arguments, System.String workingDirectory, System.Collections.Generic.Dictionary`2[TKey,TValue] envVars, GooglePlayServices.CommandLine+IOHandler ioHandler, System.Boolean useShellExecution, System.Boolean stdoutRedirectionInShellMode) (at <6107d0e161ea44f5b1a06a3cb63d4bc0>:0)
GooglePlayServices.CommandLine.Run (System.String toolPath, System.String arguments, System.String workingDirectory, System.Collections.Generic.Dictionary`2[TKey,TValue] envVars, GooglePlayServices.CommandLine+IOHandler ioHandler) (at <6107d0e161ea44f5b1a06a3cb63d4bc0>:0)
GooglePlayServices.CommandLine+<RunAsync>c__AnonStorey0.<>m__1 () (at <6107d0e161ea44f5b1a06a3cb63d4bc0>:0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <17d9ce77f27a4bd2afb5ba32c9bea976>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <17d9ce77f27a4bd2afb5ba32c9bea976>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <17d9ce77f27a4bd2afb5ba32c9bea976>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <17d9ce77f27a4bd2afb5ba32c9bea976>:0)
System.Threading.ThreadHelper.ThreadStart () (at <17d9ce77f27a4bd2afb5ba32c9bea976>:0)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)

Since i want to publish my game and i cannot run it on android right now i need help.