Hey, Unity Support!
Somehow I’m managing to crash and reset my iOS device with my latest project. I’m sure I’m doing something wrong, but unfortunately for this harsh a crash, there is no Crashlog on the iPhone. I was under the impression that nothing we could do in the Unity engine could cause this harsh a crash as Unity is a managed code-base?
We’re not far from submission, so I could use some help in getting over this problem - if it is indeed my code - is it worth me submitting a bug report for this?
It only happens about 1 in 5 or 6 times the game is run, but tbh, I didn’t expect to see it at all…
Cheers,
SB