Unity project slowed down ever since importing Discord SDK

My project was FAST before, really fast. And then I imported the discord SDK so my game shows on people’s profiles. Didn’t work out well, so I deleted it, but ever since I added it to my project it has slowed it down to a crawl. Even after deleting it, I searched through the project’s folders in the File Explorer and deleted a couple of leftover discord files, even so it is STILL slow. 7 Seconds to load script changes. What should I do?

Use source control so you can find out what all something like Discord barfs into your project, so that you can confidently remove all of it.

Beyond that, make a blank project, import Discord, find out ALL the files it changes, then remove those from your actual project. Also be sure to do a reimport all.

I’m sorry you’ve had this issue. Please consider using proper industrial-grade source control in order to guard and protect your hard-earned work.

Personally I use git (completely outside of Unity) because it is free and there are tons of tutorials out there to help you set it up as well as free places to host your repo (BitBucket, Github, Gitlab, etc.).

You can also push git repositories to other drives: thumb drives, USB drives, network drives, etc., effectively putting a complete copy of the repository there.

As far as configuring Unity to play nice with git, keep this in mind:

https://discussions.unity.com/t/736093/3

Here’s how I use git in one of my games, Jetpack Kurt:

https://discussions.unity.com/t/807568/3

Using fine-grained source control as you work to refine your engineering:

https://discussions.unity.com/t/826718/2

Share/Sharing source code between projects:

https://discussions.unity.com/t/719810/2

Setting up an appropriate .gitignore file for Unity3D:

https://discussions.unity.com/t/834885/5

Generally setting Unity up (includes above .gitignore concepts):

https://thoughtbot.com/blog/how-to-git-with-unity

It is only simple economics that you must expend as much effort into backing it up as you feel the work is worth in the first place.

“Use source control or you will be really sad sooner or later.” - StarManta on the Unity3D forum boards

Would it be worth just copying all the files into a new project?

If the file slowing things down is in there, no.

Otherwise, give it a try.

Seriously. Get source control going. It’s 2022, there’s no need to work with this terrifying level of uncertainty.

How could I find all the files it changes?

Cloned all assets to a new project. Still not fixed. Imma upload a new project to git, add discord, find out everything it changes and fix it because this is ridiculous.

PSA: If you’re thinking of adding Discord integration to your game, either don’t, or do it at the VERY end of the game’s development. Right before the final build. Because you won’t get through development with it like that.