But in Unity in sprite editor somewhy all sprites are reordered in random way. More that I can’t change size of sprite, because if I do 100x100 pixels for any sprite it will intersect near sprites…
looks like you you want to use them like a tilemap, not brought in as separate sprite prefabs. (which is a whole other question with psd importer )
I don’t think psd importer is for what you want to use it for.
If I were you, I’d export your psd as a .png, or bmp with RGBA. then make a material using your 1 texture, and offset the UV’s to choose which part of the material
is drawn.