Unity PSD Importer - Import layers without trimming

Hello, I’m trying to use Psd importer to “improve” asset import pipeline. But I have faced on problem that makes PSD importer totaly useless.

I have PSB tile map (something like this)

But in Unity in sprite editor somewhy all sprites are reordered in random way. More that I can’t change size of sprite, because if I do 100x100 pixels for any sprite it will intersect near sprites…
7964670--1021056--upload_2022-3-15_14-21-4.png

Please any help or solution.

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looks like you you want to use them like a tilemap, not brought in as separate sprite prefabs. (which is a whole other question with psd importer )
I don’t think psd importer is for what you want to use it for.

If I were you, I’d export your psd as a .png, or bmp with RGBA. then make a material using your 1 texture, and offset the UV’s to choose which part of the material
is drawn.