Hello,
i wanted to create and destroy objects in my game, and i wanted it to do in a separate thread.
i am aware of object pooling, but i wanted to use threads, Any Ideas how to work with threads in unity.
Hello,
i wanted to create and destroy objects in my game, and i wanted it to do in a separate thread.
i am aware of object pooling, but i wanted to use threads, Any Ideas how to work with threads in unity.
All access to the unity functions have to be in the main Thread.
Creating and destroying objects → Main Thread Only.
Heavy not unity calculation → Can be threaded.