Hi to all.
I am having a really hard time getting my scene displaying properly on Oculus Quest 3.
The scene is SUPER simple: a few objects positioned on random positions, and rotating randomly.
The scene is displaying correctly on the Game View, and also on the Oculus via Quest Link.
However, when I upload it on the Oculus (which builds succesfully), the whole scene is rotating randomly, with a lot of noise, and the head rotation controls the rotation of the whole scene.
Now, things get even more weirder as if I upload a static 3D model (the 3D environment found in the Unity’s VR template), the same scene with no other changes displays correctly.
I have tried then to hide this 3D model (so that I can have my scene displaying as intended), and first I made a transparent material for the 3D model: it does work. I then changed the size of the object; it doesn’t work.
Wouldn’t this be considered a bug?
FYI, I tried to recreate the same scene in the VR template, and I get the same wrong results.
Can someone help me to understand why the heck this is so tricky to have it displayed correctly, as in the Game View?
Thx