I’m completely new to unity, but it looks very exciting.
I want to put a set of cubes on a plane, based on whether a certain set of ip addresses respond to my ping. Can i do this in unity? can i ftp from within unity to another server?
I also will need to ideally run a snmpd server, or at least be able to run external commands so i can read a file in unity and put the output to a eventviewer. I’d like to be able to run snmpgets or snmpwalks within the program to those ip addresses if at all possible and store the output in variables so i can write it to a local database.
Is the c# used scripting or the full programming language? Can i use arguments when starting up the program ?
On Unity Desktop, you can use any library compatible with .NET 3.5 (and if you have Unity Pro, you can also use native C/C++ DLLs). So if you can find a .NET library for working with SNMP, FTP, etc, then you can use it in Unity.
It’s the full language and framework. Certain parts of the framework aren’t available in certain situations - for example only some parts of the framework are available when in the webplayer - but on the desktop you can use the whole 3.5 framework and any additional libraries required.
I believe so - use the System.Environment.GetCommandLineArgs() method.