Unity Ragdoll is flying away

Hello wonderful forum! I modeled and rigged a character in blender and exported it to unity with no problem whatsoever. However, when I try to put it into ragdoll (with the character joints enabled projection) it floats to the ceiling. There is no movement except for this. What can I do?

Can you give more info? You have made the ragdoll with the dragdoll window or manually? Can you put some images?

@r31o Hi, I solved this problem myself. For anyone in the future, try the following: scale down your whole prefab, make sure the colliders on ALL joints are not oversized, and make sure projection is enabled.

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