Recently my project started crashing after a few seconds. The following error is shown in the Mac OS log:
Crashed Thread: 41 UnityGfxDeviceWorker
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY
Application Specific Information:
abort() called
Unity(81894,0x700002009000) malloc: *** error for object 0x1a1ac0010: pointer being freed was not allocated
Unity Log:
[2020-04-16T05:17:12.059Z][INFO] Starting Server
[2020-04-16T05:17:12.062Z][INFO] Server started on port [55016]
[2020-04-16T05:17:12.121Z][INFO] Health Request received
[2020-04-16T05:18:15.214Z][ERROR] [Unity Package Manager (Upm)]
Parent process [82231] was terminated
Does anyone know what is causing this?
Full MAC OS error Log: