Unity randomly crashes

Hi all, I please need help interpreting this error code. Ive been experiencing random crashes ever since I upgraded from 2021.3.5f1 to 2021.3.6f1 - I am now trying all the newer and even BETA versions - all of them have the same problem. Currently at 2022.1.11f1.

Log here:

Obtained 10 stack frames
0x00007ff7b62cfa90 (Unity)
win::ProcessRawInputMessages<

0x00007ff7b62e3f55 (Unity) ProcessInputMessageInEditor
0x00007ff7b729b17e (Unity)
GUIView::GUIViewWndProc
0x00007ff8809c0b5e (USER32)
DispatchMessageW 0x00007ff8809c0571
(USER32) DispatchMessageW
0x00007ff7b7276993 (Unity)
MainMessageLoop 0x00007ff7b727b914
(Unity) WinMain 0x00007ff7b85e45fe
(Unity) __scrt_common_main_seh
0x00007ff88049458d (KERNEL32)
BaseThreadInitThunk 0x00007ff880bf7548
(ntdll) RtlUserThreadStart

I have the same issue. It is connected to windows update. This is what I’ve got from Unity:

Hi, Thanks for reaching out. We’re already aware of this issue. It seems that this build of Windows introduced an issue that causes raw input to misbehave, resulting in crashes. We reported this issue to Microsoft as critical. The only workaround I can suggest for now is to downgrade to an older version of Windows.