Unity Raycasting Question

So, I am trying to raycast for objects, and I noticed that it ignores back faces. On the documentation, it says this is the expected behavior, but how can I override that?

Imagine there is a plane and I am trying to select it, no matter which side I am facing, however it only works for front facing.

Thanks for the help!

Copy the mesh and flip the normals. There is no override.

If you are only talking about planes you could try setting MeshCollider.convex to true, that in my head would close the collision mesh at some minor cost. But also limit you to convex geometry.

I have also had this problem, and as far as I remember this was how i fixed it.