Hi, I was recently inspired by Koola creating stunning arch vis in UE4, so I thought I’d have a stab at it in Unity ( Unity 5 early beta, to use the new Enlighten powered GI, Reflections are possible in Unity 4 with Candela )
Loads of work in progress, details on post effects and methods here:
http://www.shadowood.uk/Store/?u=2014-09-02
Edit, I am talking with the guys at Unity about some of the issues I have had, some of the issue were me being stupid, some of the issues are being fixed. So remember a lot of what I was doing was in the very first beta of Unity 5, I will update the article in time with what I have been learning and posting progress and tips here.
Hopefully this will inspire some more people in turn! I welcome criticism and especially any advice or tips with this stuff. And likewise if you need help ask away and I’ll do my best to pretend I know everything, thanks
EDIT, just ( Sept 2015 ) finished new demo for Unity, video here:
EDIT, Source for the above project and playable EXE with blog post here: Unity Blog
Images here:
https://www.artstation.com/artist/heliosdoublesix
Playable EXE was at Unite Boston, so that will be released publicly along with source project for free
EDIT, work for Arch Virtual
https://www.artstation.com/artwork/unity-5-realtime-medical-environment-for-virtual-reality
EDIT, now working for Unity on an animation, here is what has been keeping me busy, more here: Shadowood - Divine Unity Shrine
Ok that’s hall security sorted out, realtime GI, reflections using Box Projection ( scene and robot all mine )
Youtube below, try to ignore how rudimentary the animation is and how blurry youtube made it >_<
Huge super res capture of a realtime GI scene ( 3840x2160 ):
Ramblings, Research and Unity 3D Experiments: www.shadowood.uk
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Model lifted from GTA San Andreas a 10 year old game ( shadowing issues on the columns go away at higher resolutions this is at the lowest quality! and all realtime so sun can move ) Sadly no piling into innocent pedestrians is included.