Unity Recomended tri counts

hi guys,
iv recently moved to using Unity in games development, i am an environment artist and am looking for some help in regards to the technical restraints in unity, iv previously worked with both cryengine and UDK, and am used to tri counts such as the following

however, i have recently implemented a few assets into a group scene and im worried that Unity is perhaps not powerful enough to support such tri counts. it is possible that the engine may just not be able to use all the plugins we are using
(skyshop, substance designer to allow for animated materials and further varience in the scene, and also the main terrain editor on the asset store)

i have looked as much as i can but couldnt find any documentation on recomemded tri counts in unity and was wondering if anyone out there could help at all please.

the link was taken straight from the unreal development network and the one in the crydev network is slightly higher but i am worried that due to unity being 32 bit i may be breaking it =(

im happy to optimise futher if i need to but i just really would like to know im not wasting time i could spend on building futher levels before i do.

Thankyou all for you’r time and i appreciate any help
Regards
Will

If you’re experiencing slowdown, it would be useful to run the profiler to see what’s actually causing it. It’s unlikely to be triangle count, depending on the hardware. Unity being 32 bit doesn’t have any effect on that whatsoever, particularly since published builds can be 64 bit if you choose.

–Eric

Unity doesn’t support hardware instancing like Unreal.

There are a lot of docs and topics available about Unity performance and optimizations though, and Unity can certainly push high poly counts if you learn how to work with it.

Here are a few links:

http://docs.unity3d.com/Documentation/Manual/iphone-PracticalGuide.html

Good luck!

ty for the help
its reassuring that the engine can handle the high polycounts and interesting about the instancing
il have a read of the links now
its reassuring its not my asset workflow though
also il have a look into the profiler
im afraid that my knowledge on the in engine side (Excluding asset creation and placing is still very little with unity)

thanks again guys