@unitybru Is anyone looking into this?
In addition, Recorder is never fully deinstalled, the following warnings show up in the console on entering play mode, deleting the Recorder folder in Library doesn’t help:
The referenced script on this Behaviour (Game Object 'Unity-RecorderBindings') is missing!
#0 GetStacktrace(int)
#1 DebugStringToFile(DebugStringToFileData const&)
#2 ManagedMonoBehaviourRef::smile:oScriptRebuildWarning(Object*)
#3 void SerializableManagedRefTransfer::Transfer<SerializableManagedRefBackupGenerator>(Object*, SerializableManagedRef&, SafeBinaryRead&, bool)
#4 void MonoBehaviour::Transfer<SafeBinaryRead>(SafeBinaryRead&, bool)
#5 ManagedObjectHostTransferRedirect<MonoBehaviour>::Transfer(MonoBehaviour&, SafeBinaryRead&)
#6 SerializedFile::ReadObject(long, ObjectCreationMode, bool, TypeTree const**, bool*, Object&)
#7 PersistentManager::ReadAndActivateObjectThreaded(int, SerializedObjectIdentifier const&, SerializedFile*, bool, bool, PersistentManager::LockFlags)
#8 PersistentManager::LoadFileCompletelyThreaded(core::basic_string_ref<char>, long*, int*, int, PersistentManager::LoadFlags, LoadProgress&, PersistentManager::LockFlags)
#9 LoadSceneOperation::Perform()
#10 PreloadManager::ProcessSingleOperation()
#11 PreloadManager::Run()
#12 PreloadManager::Run(void*)
#13 Thread::RunThreadWrapper(void*)
#14 start_thread
#15 clone
The referenced script on this Behaviour (Game Object 'Unity-RecorderBindings') is missing!
#0 GetStacktrace(int)
#1 DebugStringToFile(DebugStringToFileData const&)
#2 ManagedMonoBehaviourRef::smile:oScriptRebuildWarning(Object*)
#3 void SerializableManagedRefTransfer::Transfer<SerializableManagedRefBackupGenerator>(Object*, SerializableManagedRef&, SafeBinaryRead&, bool)
#4 void MonoBehaviour::Transfer<SafeBinaryRead>(SafeBinaryRead&, bool)
#5 ManagedObjectHostTransferRedirect<MonoBehaviour>::Transfer(MonoBehaviour&, SafeBinaryRead&)
#6 SerializedFile::ReadObject(long, ObjectCreationMode, bool, TypeTree const**, bool*, Object&)
#7 PersistentManager::ReadAndActivateObjectThreaded(int, SerializedObjectIdentifier const&, SerializedFile*, bool, bool, PersistentManager::LockFlags)
#8 PersistentManager::LoadFileCompletelyThreaded(core::basic_string_ref<char>, long*, int*, int, PersistentManager::LoadFlags, LoadProgress&, PersistentManager::LockFlags)
#9 LoadSceneOperation::Perform()
#10 PreloadManager::ProcessSingleOperation()
#11 PreloadManager::Run()
#12 PreloadManager::Run(void*)
#13 Thread::RunThreadWrapper(void*)
#14 start_thread
#15 clone