Unity recorder dont works for 360 content creators

+100 This is crutial for me!

The interesting thing is Actualy Unreal 5.3 offer native support for 360 and 180 stereoscopic render using any render. standard, lumen, raytracing, path tracing , you just chose what you need, and in unity since the creation of HDRP , stereoscopic just dont works. how many time with this issue? 10 years? OMG unity!

Very interesting. So much is written about this problem, and in the unity, they have it in their a…s. I’ll probably try it on unreal

This has been an ongoing issue for years and definitely needs a solve. This is major for many people’s workflows including mine now. The ability to record a 360 video is detrimental to the project i am working on. I swear by Unity but literally letting a problem like this persist for almost 3 years is unacceptable.

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My main two issues with Unity is the limited support for video/audio (like this one in this thread) and Unity Editor becoming slower and loading for very long time. Both issues has been there for years and are well known. Last year I had no other chance that starts learning Unreal.

I know unreal and its a nightmare to me. I like unity so much more. but this problem is giving me a sour taste.

Hi it has been half a year since the last check in… was there any good news?

UP
we didn’t see this issue until now, and our entire project hinges on this issue… and we already put in way too much work…

Without a headset, stereoscopic rendering is not possible from Unity 2020 onwards (MockHMD, which simulates a headset, has a fixed eye separation of 0.022, so it’s useless).

Any updates on this for Unity 6? Almost 3 years since this thread was opened and it’s unbelievable that this has still not been fixed, and supporting stereoscopic video rendering in HDRP or URP doesn’t even seem to be on the roadmap!

The SRPs have been out for 5 years now, and this feature worked flawlessly in the old built-in render pipeline. How are we meant to render VR 360 / 180 videos for Vision Pro and Quest?

@antoinecharton Please can you restart this discussion again? Surely someone there must understand that is a crucial feature that has been missing for 5 years already!

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+1

I absolutely agree with @cpkcpk’s comment.

Any update on this coming for Unity 6? This feature has been request for 5 years now…