Unity Reflection Probes in VR

Am I doing this right?

Create Reflection Probe

  • Type: Realtime
  • Box Projection, check

Create Material for object with

  • Metallic: 1
  • Smoothness: 1

This should get me a mirror finish with a box projected reflection. But in VR the ‘reflection’ looks flat on the surface of the object. It’s a strange sensation to look at. Am I missing something? Feels like each eye isn’t get a different reflection angle to give depth to the reflection.

I’m using Unity 5.1.2f1
With the Oculus Utilities package
Virtual Reality Supported, is checked

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My reflection probes work perfect in normal display mode, but have no effect in VR mode (same as switched off)

Running on Unity 5.1.0f3 and oculus runtime for windows 0.6.0.1

reflections are fixed in 5.1.3p2

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