Am I doing this right?
Create Reflection Probe
- Type: Realtime
- Box Projection, check
Create Material for object with
- Metallic: 1
- Smoothness: 1
This should get me a mirror finish with a box projected reflection. But in VR the ‘reflection’ looks flat on the surface of the object. It’s a strange sensation to look at. Am I missing something? Feels like each eye isn’t get a different reflection angle to give depth to the reflection.
I’m using Unity 5.1.2f1
With the Oculus Utilities package
Virtual Reality Supported, is checked