Unity Remote 4 on iOS freezes after I stop playing in editor

I have no issues with connecting iOS Unity Remote 4 to editor on windows (4.6.1p2). It connects every time I launch it.

The issue is that when I’m done testing, and I stop playing in the editor, the remote hangs with the latest image on screen. I have to close the app and launch it again to have another run. It happens every time I stop playing in editor.

Is there anything I can do about it?

I found out that setting the Edit → Project Settings ->Editor “Unity Remote Device” to “None” unfreezes the remote on the device. If you then set it back to “Any iOS device”, you can use the remote again for the next run.

I even wrote a AutoHotkey script to automatically change that setting to “None” and back to “Any iOS device” every time I stop the game in editor. This solves the problem for me, but I hope there is a proper fix for the remote in the works.

1 Like

Hi! I have the same problem. How did you make the AutoHotkey script. It would be a great help!

I have 2 scripts.

  1. One for unity, that opens up the Edit->Project Settings->Editor menu when you stop playing.
  2. The other one is for AutoHotkey, that sets Unity Remote Device to “None” and back to “Any iOS device” using simulated mouse clicks.
    I’ve uploaded an archive with the scripts: link
    You need to copy the Scripts folder from the archive into your Assets folder. Also, since your screen resolution and editor layout might differ from mine, you might need to adjust the mouse click coordinates in the AutoHotkey script.
    Let me know if you have any issues.